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Go To Gold 2 - Chinese Puzzle app for iPhone and iPad


4.8 ( 1728 ratings )
Games Puzzle
Developer: Timur Nigmetzianov
Free
Current version: 1.1.20, last update: 7 years ago
First release : 18 Oct 2015
App size: 36.2 Mb

Garry Golden is going to a new journey through Ancient China. There are a lot of gold in the Emperors caches. You just need to guess their secrets. Go to Gold 2 is the game with good traditions of brain-twisters. The only thing you need is your mind, only mind and nothing but your mind. Go ahead!

The control has become easier - just hold your finger on the place you need and Garry will follow there by himself.
The puzzles are more complicated but now there are tips for tasks/quests.
Now there are much more levels. And these are all exclusive to iOS only!

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Pros and cons of Go To Gold 2 - Chinese Puzzle app for iPhone and iPad

Go To Gold 2 - Chinese Puzzle app good for

"Go to Gold" and "Go to Gold 2" are among the best puzzle games all around, not only on iOS. Both games tick all the right boxes: No timer, no counter, unlimited Undo. Polished presentation and most importantly: genius level design. There is not a single badly designed level, each has been meticulously designed with a clear goal in mind: challenge the player by making him think. I really hope the two-men dev team (Timur and Danil) are already working on part 3 of the series.
Very simple and captivating, easy and fun to use time killer.
It is actually a difficult and interesting game! Much better than I initially thought!

Some bad moments

I thought itd be a better game. Its not very challenging, graphics are simple.
The 19th century explorer, the tombs, the ambient pentatonic soundtrack, the treasure marking a completed puzzle, and the lovely composite old-time photographs accompanying each area add charm to the game and do nothing to impede the flow of this pure puzzler. Rarely if ever exceeding 7x7 tiles, these puzzles are incredibly tight. The basic mechanic involves pushing crates onto colored switches to open correspondingly colored gates, with the goal of pushing a crate onto the rooms treasure tile. There are four areas, each new area introducing an additional 18 puzzles with a new mechanic, introduced with an elegant, wordless tutorial. None of these mechanics break the Sokoban feel - multi-switch gates, one-degree-of-freedom rolling crates and grooved tiles. All the puzzles are bite-sized, and many of them are exceedingly clever. If you get stuck, you can avail yourself of the highly unobtrusive, limited-use hint system, but I suggest you move on and return to the puzzle later. A great game! I look forward to Timor Nigmetzianovs next masterpiece.
I found a level two to be challenging. Level TWO! And Im a fairly smart guy. I think the philosophy/strategy for playing these has to be different than with an easy game, where you want to play level after level, going through them like potato chips. With this game, I think the way to go is to make a little 10 or 15 minute session out of trying to solve one single puzzle, and then maybe call it a night. The first puzzles are free, so Id say go ahead and download it and do the first two, see what you think.
Fun game. Cross between Mummy Maze and Boxed In. Very clever with nice art. Pity about the cludgy controls though. Still fun.

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